My
tutorial also applies to a certain degree for a normal texture (depending of your camera image resolution), and if this is the case,
skip to part 2. It is posible that the normal texture whould be squished in the proces.
For this
tutorial i have used a free and good program called Background Eraser
by handyCloset Inc. from google play on my smartphone with android
version 4.2.2 for saving the .png files with transparency and also
edit them by removing allot of unwanted pixel around them), and Paint
shop pro 7 on windows 7 ultimate for the bellow operations.
A image
with a tranparency can be used for a graffiti, poster or flag
texture, etc. and be sure to add them in game to a smooth surface if you
took a picture of them in real life on a smooth wall.
I Using
Background Eraser:
1.
Editing the program options and using ,,Auto,, tool:
After
you have opened your image file (click ,,Load a photo,,), do not move
the 4 crop arrows, as is not needed. Just click ,,Done,, and then
,,Zoom,, so you do not accidentaly edit the image. Do not click
,,BgColor,, and leave the transparency part of the image white with
grey squares as it is.
Zoom in
and click ,,Manual,, and first adjust its ,,Manual Size,, and use its
below pink handle tool to move it and delete parts of the image.
Zoom
with your fingers up close, click ,,Auto,, and adjust it to about 20
or 25 for the threshold of Similar Color. Drag by the below red
handle tool in a place then release it. When you release it, his tool
makes the transparency part of the image.
2. Use
the ,,Manual,,:
- Use
the ,,Auto,, tool to pinpoint the exact location for the use of
,,Manual,, tool.
If you
made mistakes click the undo arrow and maybe ,,Repair,,. Personaly I
do not use the ,,Extract,, tool, as i think is not necessary for this
tutorial.
- When
you are done, click ,,Done,, click ,,Smooth,, 0, Save and Finish. It
will save the image in your Pictures/Eraser folder.
Next
when you open the image with Paint shop pro 7 you will see that black
is the color of transparency.
II Using
Paint shop pro 7:
Edit and
save your image file (in my case a .png file) to a .tga file so it
works for Kingpin life of crime by editing the following:
Save the
file/files with F12 and ,,Save as...,, Truevision Targa (*.tga) in a
new folder to keep the originals.
1.
Adjust brightness and contrast:
Open the
images again and go to (or hit Shift+B):
Colors-
Adjust - Brightness/Contrast...
Brightness:
-60
%
Contrast: -50
2.
Adjust gamma correction:
Go to
(or hit Shift+G):
Colors-
Adjust - Gamma Correction...
Thick
link, and edit to 0.60 for Red, Green and Blue.
Hit
Ctrl+S to save the file/files.
Minimize
them in the program or open the file/files again and:
3.
Resize the image:
Go to
Image-Resize... (or hit Shift+S) and leave ticked ,,Resize all
layers,, and ,,Maintain aspect ratio of:,, (the number will differ by
image, so do not manualy input numbers)
Thick
Percentage of original Width: 25 x Height: 25
Resize
type: Biliniar resample for downsizing your image.
If you
have many images, remember that Shift+S gives you the resize window.
Ctrl+S
to save the file/files once again.
Next
time this adjustements will remain as it is in photoshop pro 7, so
you do not have to imput them again.
4.
Resize the image to be at the power of two:
First,
see the size of the image by going to ,,Image-Image Information...,,
and read the dimensions in pixels.
Go to
Image-Canvas Size... and adjust width and height to a lower number.
Leave
both Center image horizontaly and Center image verticaly ticked if
it helps you.
The
resulting size of the image (and skins for models) should be at the
power of 2 and most likely is not. For example 2, 4, 8, 16, are at
the power of two but small to be used for a texture. Use 32, 64, 128,
or 256 and combine them if your texture is not square. Keep it around
the maximum of 256, so you do not have problems running your map.
If you
are making a texture from a image that does not have a size of power
of two numbers, the OpenGL engine resamples the texture and posible
do it poorly.
If the image does not resize with Canvas Size, see below. But if it is ok, save the file as .tga, then read 5.
If the image does not resize with Canvas Size, see below. But if it is ok, save the file as .tga, then read 5.
First
right click the image folder and click ,,Browse With Paint Shop Pro
7,, and make a screen shot of images folder (you can use Snipping
Tool for this), because after 7. the image name will save as Image 21
for example and it will lose its name.
- See
the size of the image by going to ,,Image-Image Information...,, and
read the dimensions in pixels.
- Open
and Copy the image file.
-
File-New and add for example at ,,Width: 256,, and ,,Height: 128,,
(keep resolution at 72.000, Pixels, Pixels/inch, Background color:
Black and Image type: 16.7 Million Colors (24 Bit).
- Copy
the image file from the first one with Copy(your image)-Edit-Paste-As
New Layer in the second empty one.
- Close
the first image and save the new image as .tga. (hit F12).
- Click
ok when the program tells you that the image will be saved as a
merged one.
- Right
click the image folder, click ,,Browse With Paint Shop Pro 7,, right
click a image and click ,,Rename...,,
Use two
or three words, for example word_v_1
and use
underscore for the break, as QuArk and the game needs it like this.
For
example if the image is 183x137, make it 256x128, but watch out for
the numbers.
Now, if
you go to ,,Image-Image Information...,, you will see the image has
lost its alpha (Number of alphas: 0). Do not worry :)
5.
Restoring the image transparency by editing and saving the .tga back
to .png., then back to .tga :
Because
the images was merged, we need to restore its transparency (Alpha
channel transparency).
-,,File-Save
as...,, (hit F12) and save as .png, click ,,Options,, bellow.
-Tick
,,Noninterlaced,, and leave thicked ,,Optimized palette,, and click
,,Run Optimizer...,,.
-Leave
,,Colors,, tab alone, go to ,,Transparency,, tab and tick ,,Alpha
channel transparency,, and ,,Areas that match this color,,.
-Pick
color, choose R:0 G:0 B:0 (the last color (8) in the top first row of
colors), add 0 at Hue: and leave ticked ,,Link colors,,
-Click
,,Ok,, leave the ,,Format,, as ,,Non-Interlaced,, click ,,Ok,, and
save as .png.
-Close this png. file.
-Close this png. file.
-Open
the .png and save it back to .tga.
In
Kingpin/main/textures/ make a new folder for your textures, for example
username_textures and add the textures in that folder.
For
adding the new textures in QuArk read the tutorial:
,,Adding
the path to the new textures folder in QuArk:,, tutorial.
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