1. How to add a graffiti texture to
your brush without problems by using func_wall:
This tutorial also applies to a normal
texture, but in that case you do not put the brush in a func_wall,
because if the brush is a prefab (a crate etc.) will not cast
shadows.
In the graffiti texture situation it
does not matter because the func_wall is added on a wall.
- Add a cube brush in your map, click
the + sign, and choose all the 6 faces with ctrl or shift keybord
keys. Go to ,,Polyhedron-view,, or ,,Face_view,, and click ,,choose
texture,, and click sprites and double click alfa_v1 texture. Now you
have the transparency on all the brush faces.
- Click ,,flags for this face,, and
untick everything.
So doing the same thing, add your
texture with transparency on the south face of the new cube (if you
put the brush on the north wall).
Next, you include your brush in the
func_wall so the texture won't be bright in the game regardless of
the light position.
2. Add it in a func_wall:
- Click KingPin Entities, choose
func_wall, click + and delete its poly.
Add your new cube to the func_wall by
draggin it with the left mouse button on it. (give ,,new cube,,
another name if you wish).
Double click the func_wall and thick
,,SURF2_ALPHA,,.
I learned about ,,func_wall,,
,,SURF2_ALPHA,, and unthick all flags by reading felikkz7 topic, his
last answer in the topic.
Thanks felikkz7 for the post in the
topic.
No comments:
Post a Comment