20 January 2021

Quake Army Knife errors (part 1)

Error in console :

SampleTriangulation: no points.
Situation : 
The map renders to fulbright when played.

Problem :
Texture to small on face of the poly.
Resolved :
Scale the texture to 0.5 0.5 or other number.
 

Quake Army Knife 6.6 beta 6 - dragging a group of polys in the panel

 

When you drag a group of polys in the editor panel, you can make a prefab out of them. You either than drag them back in your working place as parts or as a whole.
A prefab is like a real ,,prefabricated section of a object,, that can be put somewhere (a building etc.)
Prefab example in the editor and in its 3D fullscreen view, for Quake 2 Dawn of Darkness mod (minus the object_flame1 and light entity which are added to the prefab - more on this later) :
 
 









Quake Army Knife 6.6 beta 6 - making a group of polys

 


Today we will teach you how to make a group of polys. The tutorials series for Quake Army Knife we will post on Patreon are not on any particular order (tabs, button order etc.), and you can learn better this way.
When you work in the editor, you create a virtual world for a game (Quake 2, Half-Life etc.).
You work with a brush made of poly(s) and a brush is like a ,,real cardboard,, and the poly(s) is the ,,carboard,, walls you can arange. You can also always rename your group or poly(s) parts.

Quake Army Knife tools paths and files short explanation


You may have different tools versions
In Quake Army Knife, click ,,options,, in the uper tab inside the editor, click ,,configuration,, and inside the ,,Games,, line go to ,,Quake 2,, and give path to qbsp310.exe, timvis3.exe and arghrad.exe. They are tools for the editor to work. 
The qbsp makes a bsp file along your map file.
Timvis involves making sure that brushes etc. work within the editor. Errors will be showned in the editor console if not.
Arghrad provides: 
,,Sunlight options, Entity brush models can cast light, provides many more surface light options, Phong shading for simulating curves,,
 
 

Some stuff inside a map. file

Some stuff inside a qkm. file 
The .bsp file is the file that your game will use, when you run it. 
If in Quake 2 console you write map your map name, it will run or you can run the map with Quake Army Knife directly. Be sure that in your Quake 2 shortcut, +set game roarke is written in the Target box.
From the editor,  a .map file is the file saved from Quake Army Knife (can be opened later and edited further, but the prefab parts will be saved in the map structure and functions in entities). 
A .qkm file will have the prefab parts and functions like you did it originaly.
.QRK file are used by the editor. You can make your own for other Quke 2, Half-Life etc. mods. My brother and i made Dawn of Darkness mod .qrk file. 
They reside in the Quake Army Knife addons folder (there each game has its own folder, but your .QRK file you made reside in the main addons folder).
Don't mistake a .qrk file with the .qkm file above !
Game patches can be downloaded: